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Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?
Warning: Ape Atoll is one of the most dangerous areas in the game, until you obtain a monkey greegree. When going to Ape Atoll, bring plenty of food , antipoison potions , and an emergency teleport , in addition to other required items.
Switching off Auto Retaliate and utilising protection prayers will greatly improve your chances of survival. Items required: 3 free inventory spaces, gnome royal seal , ranged attack for monkey bones if not yet acquired.
Items required: High-healing food , a form of poison protection, recommended to bring lock pick s for the cell door and a knife for free healing off of pineapple plants.
Red: Dentures crate Green: Banana crate Blue: Sleeping guard monkey. The Ardougne cloak is recommended, or use a dueling ring to go to the duel arena, near a bank and glider.
Ape Atoll Dungeon. Items required: antipoison potions , enchanted bar , m'amulet mould , ball of wool , lockpick optional , a teleport Ardougne cloak or dueling ring recommended , and food.
If you are going to do Recipe for Disaster , kill a Monkey Guard for a Gorilla greegree later. Tip : Using the ladder in the monkey's aunt's house nearby can help you escape the guards if the monkey's aunt catches you, but do not speak to The Monkey's Uncle upstairs or else he will call the guards too.
Recipe for Disaster: You will also need the additional three 3 greegrees 4 total. Each of these requires one talisman for a total of 4 talismans plus their respective monkey bones: You will save yourself trips if you get all of these before going to Zooknock at this point.
A Monkey Guard can be killed much more easily by safespotting it, they will only heal in melee range. The easiest ones to kill are located upstairs.
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Take one, then teleport out, or go back up the ladder next to where you fell. Be warned that if you do go back up the way you came, then you will arrive directly in sight of the monkey guard upstairs and be thrown back into jail.
This can be avoided if you can quickly exit through the southern door and make your way into the tall grass. Alternatively, if you're willing to run past or fight some archers and guards, you can use the climbing rope at the west end of the basement.
Once you go up, you cannot come back down the same way. If you did not bring resources anti-poison, food, etc or need to restock, now is the time to bank and get more items.
Zooknock can be found in the dungeon located in the southern part of Ape Atoll. To exit the city, climb the ladder on the scaffolding just south of Garkor and jump down.
Be wary of a monkey wandering the graveyard around the ladder: He can call the monkey guards to send you back to into prison.
Once you're back in the jungle region, head straight west and go down the ladder into the dungeon. To reach the gnome, you must navigate through the dungeon, passing the monsters, traps and falling rocks.
Activating Protect from Melee will significantly reduce the amount of damage taken while travelling through the dungeon.
If you have level 30 Magic, you can use the Surge ability to get across traps without taking damage. Tell him that you are there on Garkor's suggestion of having an insider, and he explains that since humans are more closely linked to monkeys than gnomes, you are the perfect candidate for the mission.
To complete the transformation, he needs objects into which he can store the magical power required to communicate with the monkeys as well as maintain the monkey form - he suggests getting a talisman for the disguise and an amulet for communicating with the monkeys.
Zooknock provides you with a list of items that are needed to create the required objects. Use the mould, the dentures, and a gold bar on Zooknock.
He tells you that he has enchanted the gold with the power from the dentures, and you must smith it into an amulet only at a location that is sacred to the monkeys, otherwise the effect will soon wear off; he returns the m'amulet mould and also gives you an enchanted bar.
Return to the monkey colony and travel east towards the temple. With Protect from Melee on, enter the temple and climb down the trapdoor along the eastern wall of the temple.
If it is blocked by the ape guards, simply climb a ladder where there are very few guards, and back down the one leading right next to the trapdoor.
The guards in the temple will attack you if you get too close, however they will not send you to jail. In the basement are two flaming pits and lots of zombie monkeys, so do not turn off protect from melee.
Use the enchanted bar with either pit to create an unstrung amulet. If you do not have the m'amulet mould in your inventory, you will get the message "You do not have anything suitable for smithing an enchanted bar".
Use a ball of wool on it to complete the monkeyspeak amulet. While the amulet does give you the ability to talk to monkeys, talking to them except for the monkey child without a disguise will result in you being thrown into monkey jail.
Return to Ape Atoll to be placed in the jail cell; escape another time. Under the safety of the jungle grass, travel a short distance west to the banana garden.
Wait for the monkey's aunt to leave through the southern entrance and quickly go into the garden through the corridor at its north-east corner.
When she is returning through the western gate, run back into the corridor to avoid being detected by the aunt. If you fail this step, you'll be ambushed by ninja monkeys and sent back to jail though you will get to keep the bananas that you took from the trees ; if she does spot you, just climb up the stairs and wait for about five seconds.
Equip the monkeyspeak amulet and speak to the monkey child in the garden. You must talk to him twice, before telling him that you are his uncle.
The child, still at an innocent age, agrees with you and tells you that his aunt has promised to gift him a toy, if he can manage to get 20 bananas for her.
Offer to retrieve the bananas for him and pick some from the trees. You only need to obtain 5 bananas for the child, as he cannot yet count.
Hide in the corridor as many times as required, and finally hand over the bananas to the monkey in exchange for a monkey talisman. You must now return to the dungeon again and give Zooknock the regular monkey bones or corpse and the talisman.
In the event that you bring the wrong bones, you will still receive a type of greegree but it will not be the one you need to progress with the quest.
You'll know that you had the wrong bones if Zooknock gives you anything other than a monkey greegree. The greegree will still work as a disguise on the island, and you can use it to buy another talisman from Tutab's Magical Market for Zooknock to make you the proper greegree.
Ninja monkey greegree , Zombie monkey greegree , or Gorilla greegree will not work for this quest.
He will enchant the talisman into a monkey greegree , allowing you to transform into a monkey and blend inside the colony.
Unfortunately, Zooknock was not able to completely infuse his magic and therefore the greegree has a limited working range, only working on Ape Atoll, and the wielder is unable to use weapons in the disguised form.
A cutscene ensues, in which Caranock and Waydar are seen having a conversation in the island's banana plantation. Having been part of a conspiracy all along, Waydar informs Caranock of the current situation.
Caranock tells him that they need to finish Glough's mission and that he has hatched a plan to do just so.
He wants to execute the entire 10th Squad and blame their deaths on the Karamjan humans, forcing Narnode to act recklessly out of anger and maybe even invade the human kingdoms.
Return to the monkey colony with the amulet and greegree equipped. In the Karamjan monkey form, you are free to roam around unhindered, which means you will not be approached or attacked by any of the locals and the entrance guards, although you may still be damaged by traps, poison, or the Ape Atoll Agility Course.
You can pick bananas from the trees by the child to restore your health without eating your inventory food. Head to the south-east part of the colony and speak to Garkor.
Needless to say, Spike showed up to Specter Land, going through the death coaster and the demented haunted house it was attached to, saving Natalie.
Afterwards, he quickly traveled to the disturbing circus to free the professor. This game would not be like rescuing the other two, and was most likely meant to be a death match.
Spike managed to defeat Jake however without killing him, with Jake suffering mild soreness and possibly a sprained arm for awhile after.
Specter mused that Jake had outgrown his usefulness, and as such, it wasn't much of a loss, inviting Spike to the castle. Once inside the Castle walls, Spike found that it lifted off the ground into space, an attempt to isolate him from the ground.
Spike followed the teleporter up to the castle where the security system was activated and the entire security was alerted to his presence.
Spike managed to dodge and weave through the heaps of monkeys and enemies who were no longer playing around, enemies mostly consisting of advance mechs that were guarding the castle.