Ogame Strategie

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Ogame Strategie

Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. <

Ogame: Strategien und Taktiken

Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den.

Ogame Strategie Gameforge Login Video

OGame :- Testing Out Various Expedition Fleet Combinations With Pathfinders

Sie mit gutem Gewissen Ogame Strategie und sich von Online KГ¶lsche Kaviar unterhalten lassen kГnnen. - Tipps, Tricks & Cheats zum Weltraumspiel OGame

Geburtstag Wertung: 4. Als General hingegen nutzen die Weltraum-Profis schnellere Kampfschiffe und Recycler, während sie als Entdecker in der Forschung zügiger vorankommen und bessere Expeditionsergebnisse erzielen. Ein unterentwickelter Planet ist alles, was du brauchst, um im GlГјcksspirale 18.8 18 OGame zu interstellarem Ruhm und Macht zu gelangen. Für Links auf dieser Seite erhält spieletipps. Corrado Game The best Ogame Private server on the web compete against players around the world in this space strategy games HIGH SPEED SPACE GAMES. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives.

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Das richtige Verhältnis bekommt man leider nur durch Manchmal eben recht schmerzvolle Erfahrung raus. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). Jump to: navigationsearch. It View Royal Casino Hours extremely important to notice if your target is logging into his account because that means that your chances of success have dropped dramatically. Make sure your colonies are big enough. In old unis there won't be a lot of players to hunt you, so you shouldn't worry too much.
Ogame Strategie Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).

For example, the destroyer fleet will lose 4 of them, totaling , metal, , crystal and 60, deuterium. As you can see, these are already rather expensive fleets, yet your planet needs to have at least 2 million resource sitting to be profitable.

The only way to make a flawless hit against this set-up without using RIPs , is by sending at least 2, Destroyers. Ion Cannons are necessary for their strong shields.

Heavy Lasers are useful to crush Light Fighters, and work well against Destroyers. The Gauss Cannons are your basic big gun, useful against all ships.

In late game attackers will come with thousands of Destroyers and Bombers, backed up with Battleships and Battlecruisers. These ships are dealing tons of damage.

That's why there is a large amount of Ion Cannons in this set up, as they have basic shield power.

The Heavy Lasers are there to clean out the fodder of the attacker, so that the Gauss Cannons and Plasma Turrets are able to attack the larger ships.

The choice of Rocket Launchers as fodder is because Destroyers have no rapid fire against them and there will be less Cruisers in the attacking fleet, since Cruisers are getting downed easily in large fights.

No ratio should be taken literally but should altered in accordance to your universe. Vetter, after utilizing three years of empirical data, and factoring variables of combat mechanics.

The era of which SpeedSim was still in use. The only further modification to this ratio in that time was the addition of the Death Star to Plasma Turret ratio, performed by an unknown individual.

The overall spread of defence ratio is designed to be easily maintained without rigidity, while allowing a player to naturally develop his infrastructure and research, without paying much mind to the actual consistency of the ratio.

The availability of Rocket Launchers, Light Lasers, and Heavy Lasers early on would cause for a great off-set that would consume tens of millions of resources to rectify the ratio balance once a new defence is introduced.

The point at which Ion Cannons are introduced become cumbersome in costs of crystal, typically costing much more than the player can afford in a single day's production.

Once Plasma Turrets are introduced to the player's defence line-up, the exorbitant costs of each individual unit would set back any play in order to maintain the ratio.

Though I find it detestable one would claim full development of the entire ratio, I would not mind if I had been appropriately credited for my work.

This factored variance involves the combination of several statistics and dealing with simulations. The ratio works great until the endgame as fodder usually just increases your losses against RIPs and therefore you should think about halving the fodder.

Ryan A. The following is geared towards game play later on that is oriented towards total destruction of your defenses. A good defense needs to take pure statistics into consideration.

Therefore, the below set of defensive fortifications is advised:. You can build deut mine a bit higher if you're running low on it.

Note : If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.

Just make sure you don't go over the bashing limit as this will result in a ban As cruel as it sounds, but this is the most successful way to progress.

Question: OMG I got farmed! What am I doing wrong? Answer: A very important part of reaching the top soon in a new uni is being online as much as possible.

Players will raid you for very little profit, as soon as they can get through your defence. Being online more is sometimes the only thing that will help.

Don't worry about the later game, things will calm down, but you can expect being farmed overnight or when you're offline for a longer time. Also, in speed unis it's even harder to stay unprofitable thus it requires more time to be online.

Defence can help and you should have some, but remember that defence won't pay itself off so you shouldn't have too much for the most effective way of playing.

Note: If you don't have time to use your fleet, don't build it! You need to use it frequently to return the resources you invested in it and the opportunity cost.

Anything less than that makes building a ship useless. Not having some ships this early will make you progress a lot slower, but you can still progress later on.

Question: So I have a fleet now, should I fleetsave? Answer: Yes you should. As soon as other players start getting ships, you can get attacked.

Before getting recyclers, you will only be attacked for resources sitting on your planet, so the most important would be to not leave too much resources sitting around.

You will be very vulnerable to all stronger players who started early and due to the fact that you can't FS properly, you can lose your fleet easily.

Build more cargos and farm inactives instead. These are players which are grey in the galaxy and have an i next to their planet.

These players didn't log in for seven days and are great to fleetsave to at this stage. They are also the safest farms you can have. Inactives appear at midnight server time.

If you can be online, probe and launch at them. The danger of them coming online is minimum. Check for new inactives every day.

You should check 20 or more systems near your planet in both sides every day. Always probe and launch on everyone that is worth it. Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time.

Note: Other players will farm inactives too, so it can happen that they're empty. You should still check the active players and launch at them - as already said, good way to progress is to stop your competitors from getting ahead of you and attacking them is the best way to achieve this.

A lot of players should be in noob protection by now. Those who you can attack are normally very active so you should be careful not to get ninja'd.

Watch the activity and start to slow and safety probe. Advice: If you're a very active raider, you should upgrade your computer tech.

It will allow you to farm even more. Inactives: Before you get a recycler, inactives will be the best way to fleetsave. You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.

If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be used until you get a recycler.

Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.

Recyclers can bring you plenty of profit if you're the first to get them. You will see a lot of debris fields DFs arounf your home planet.

Those are the ruins of ships that got ninjad; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.

It's still not a good time for fleet. Having more colonies early in game is the most important, so you should work on that as your main goal.

More colonies mean once more mine production and a wider raiding area if placed properly. However, there are a few things you need to take into account when starting to colonize.

With all the farming you should be able to afford the colony ship easily, but it will still be rather expensive for you. This why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks.

It will serve you to get some extra resources from it's mines. Only build mines and solar plant on that colony. Fields don't matter at all!

Use the extra mine output to research more levels of astro tech and build more colonies. You should concentrate on building up your deut and crystal mines as you'll need a lot of those to build astro and new colony ships.

Note: Don't forget to continue with farming. It will speed up the entire procedure. One way of placing your 2nd colony is trying your luck and placing it to the position where you wish your permanent colony.

Getting to the stage where you have all permanent colonies is very important! Question: Where should I place my colony? Answer: That depends a bit on your style, but as this is the guide on the most affective way to pregress, I will only explain the most efficient colony placement.

You can read more about the different gameplay styles here: In a normal speed universe, you should mainly colonize in lower galaxies. One of the recommneded planet placements are: Galaxy 1: Systems , and Galaxy 2: Systems , and Galaxy 3: System Galaxy 4: System etc.

Advantages of this kind of planet placement are that it allows you to have the widest raiding area. Lower galaxies are normally more occupied, so you should have more colonies there.

Some colonies in the higher galaxies are a good thing as you can launch at players who hide their fleets there. Placing a colony in the middle of the galaxy will allow you to reach oth edges of a galaxy easily.

As there's less players in higher galaxies it is also a good spot to go for graviton. Question: But all the good slots are already taken!

What should I do? Answer: Planet slots with "destroyed planet" get cleared after 48 hours at am st.

Deut consumption is negligible and you can even reduce it with high plasma tech. Highly disagree. You said that defenses have low structural integrity, or hull.

At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion. Reactors are way less cost-efficient than satellites.

As for weapons tech: the purpose of defense is to inflict maximum damage in round 1. It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.

So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.

If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.

How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines.

Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites.

At least until you go for graviton then you will need all the satellites you can get on a planet. I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.

Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!

There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.

As you say, little things add up in Ogame, as it is a long term game. So with some rather large exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions.

I tried fusion once and since then never build a single satelite. If i am a pure miner in x7 eco uni, 0.

I can't run out of deut. With fusion you don't need to worry about anything, just regulary FS res from all planets. Then you pretty much don't understand anything About weapon tech yes, i can see logic there Fusion reactor has much higher initial cost, satellites are cheap.

You spend more on fusion that on satellites on "normal" slots, so why go more expensive? Sats can be killed, ye, but they are waaaay cheaper.

I just recently improved Terra on all planets Built fusion 22s on all planets moved all planets to slot 14 and 15 scraped all sats save k now Im tearing down Plants as I need to could not be happier in Uni So is the cost of sats 2k sats is 4kk crystal 1kk deut Note that unless you're getting crashed somewhere around once a month, it's cheaper to build sats than to run fusion.

However, even with 7x eco, the cost of Fusion reactors is very high. So unless you're doing slot 15s, it's better to invest in some def and sats instead of the Fusions.

Indeed, I think they shouldn't - they should be focusing on basic things like FS'ing properly or farming inacs. If you are running fusion, you need to be getting your plasma tech as high as possible as well.

It can pay for all the deut you use powering your fusion and can even make you a deut profit. Fusion without engergy tech and plasma tech are not worth having.

Expensive right now but not over the long term. OGame doesn't have a an end game. And as universes continue to merge, so too will the threat to your satellites remain.

By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i.

But these partnerships might be useful for other reasons like: ninjas, return hits of any sat bashers. Being a miner means your mines are well developed and have a higher output.

Before you log off is important to fleetsave: send your resources in deploy mission. And this is about the most important difference between a pure miner and a turtle: a miner uses his cheap cargoes to move resources around while the turtle tries to use expensive tactic of storing them on his own, heavily defended, planet to do that job.

Don't forget to make activity after a few minutes on all your planets and moons to prevent enemies to detect your fleetsaving routine.

Each resource that we spend in defense doesn't produce resources so we want to spend as less resources as possible in defense to get the maximum profit!

The size of defense will depend on the level of your mines e. Optimal size of defense can also vary with universe speed fleet and economy and with other characteristics like defense to debris but best is to adapt on the run based on your own experience and your frequency of your login to the game.

Jump to: navigation , search. Planets may also include unique orbital boosts that can be acquired while colonizing! Shattered megastructures from those who came before us are around the galaxy!

Conquer them and they shall remain yours forever! The Awaken Empire will revive two powerful galatic entities that were rivals for eons!

Side with one of them and join PvPvE combat fights for unique rewards! Destroy the enemey and claim your honor!

You will Gkl a lot of debris fields DFs around your home planet. An universe full of PvP and PvE elements! The downside is it stops less deathstars and has less damage from the Plasma cannons. Once you get a moon, you can start having a proper fun. Calculate with care what will be your next mine. Thus, you don't have to rely on the very expensive and hard to research Plasma Turrets as your RF blockers and main Big Guns. A miner is a player whose main income is coming from his own production of resources. Another advantage of having planets spread across galaxies is a larger range of systems with inactives whose resources Where Is Caulfield Racecourse round up your daily income. No way you can defend your sats when your defense is profit. The more solar satellites you have, the more attractive target you become. Since a lot of new universes open these days and many newer players join them, I suggested it would be best to continue my guide with tips Ogame Strategie how to get on Skyland Online Game quickly. For instance, a rocket launcher takes 2, Metal to build and its effective cost is 2,; whereas plasma turret takes Niki Lauda Verbrennung, Metal, 50, Crystal and 30, Deuterium to build, and if we traded the crystal and deuterium for metal, we would get Spinit Casino Review, Metal, adding the 50, Metal from Brag Card Game plasma turret's construction cost would yield , the effective cost of a plasma turret.
Ogame Strategie
Ogame Strategie


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