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Some play that a burraco of 8 or more cards that contains a sequence of 7 consecutive natural cards and a wild card or consists of at least 7 equal cards with a wild card, is "semi-clean" semipulito and is worth points.
This is indicated by placing the second to last card crosswise. Some play that in case of a stalemate, after all four players in turn have done nothing but take a single card from the discard pile and discard, the play does not end.
Instead, the next player in turn must end the stalemate by drawing a card from the draw pile. Burraco for three players.
Each player is dealt 11 cards and there are two pozzetti : one of 18 cards and one of The first player who melds all his or her cards takes the card pozzetto and plays alone.
The other two play as partners and the first of them to meld all their cards takes the second pozzetto. The play and scoring are the same as in the four-player game, the partners dividing their total score between them.
Note that in this game there is no point in melding cards before the partnerships are determined, until you are able to put down your whole hand and take the first pozzetto a possible exception is if you have a complete burraco in your hand.
Burraco for two players. Each player is dealt 11 cards and there are two pozzetti of 11 cards each. The play and scoring are exactly as in the four-player game, but since you have no partner there is no advantage in putting down melds unless you are able to take your pozzetto or fear that your opponent will go out before your next turn.
On other pages of this web site there are details of Brazilian Buraco and Argentinean Burako. Antonin Jaun's German language site canasta.
A computer Burraco game for Windows is available from Alberosa. There are separate pages about similar games played in South America: the card game Buraco , as played in Brazil the tile game Burako , as played in Argentina Burraco is related to Canasta , and in some ways similar to Samba , in that the aim is to meld combinations of seven or more cards that can be either sets of equal rank or sequences in a suit.
The cards have point values: Each joker: 30 points Each two: 20 points Each ace: 15 points Each K, Q, J, 10, 9 or 8: 10 points Each 7, 6, 5, 4 or 3: 5 points.
Deal The first dealer is chosen by drawing cards from the shuffled pack: the player who draws the lowest card deals first.
Melds The objective is to form melds which may be sets of equal cards combinazione or sequences of consecutive cards in a suit sequenze , and place them face up on the table.
Examples of valid sets: 10 ; 4- 4- 4- 4- 2 ; K- K-joker. Examples of valid sequences: 7- 8- 9 ; A- 2- 3- 2- 5 ; 9- 2- J ; joker- 5- 6.
The Play The player to dealer's left begins. A turn consists of: either drawing the top card of the face-down draw pile, or taking the whole of the face-up discard pile, and adding it to one's hand; optionally laying down any number of valid sets or sequences, or adding cards to sets or sequences already melded by one's own team, or both; discarding one card from hand face up on top of the discard pile.
Taking a pozzetto directly. A player whose team has not yet taken a pozzetto draws, melds all the cards in his or her hand, picks up a pozzetto and continues playing.
Often it will be possible to meld some cards from the pozzetto immediately, either as new sets or sequences or by adding to the team's existing melds.
When the player does not wish to meld any more cards, a card is discarded to end the turn as usual. Taking a pozzetto on the discard.
A player whose team has not yet taken a pozzetto draws, melds all but one of his or her cards and discards the final card.
Having no cards in hand, the player takes a pozzetto and keeps it face down, while the opponent to the left and the player's partner take their turns.
After the partner has discarded, the player picks up the pozzetto to use as his or her hand for the next turn.
A player from one team may not play on the other team's runs. Runs of seven or more cards earn extra points for the team, and are classified in one of two ways:.
The first team to accumulate three thousand or more points wins the match. There are multiple games during a match.
Points are earned by making runs of three or more cards face-up on the table, and each card played in a run earns a point value for the team that played the card.
When the game is over, players with cards in their hand that were not melded count negatively against their team's total score for the match.
Additionally, if a team did not take a hand from the pot, then they must subtract one hundred points from their team's total score for the match. If the game ends before any cards are played from a new hand picked up from the pot, then the player with that new hand will either:.
If a team ends the game If a player plays all the cards in their hand and the team has taken a hand from the pot and the team has at least one clean run , then that team adds one hundred points to their team's total score for the match.
The first draw of the game varies from subsequent draws in every game as there is no discard pile at the beginning of the game.
The first play is made by the person sitting to the left of the dealer. The top card is drawn from the stock and if the player likes that card, then it is placed into the first player's hand.
If the first player does not want the first card of the game, then that card is immediately turned face-up to the side of the stock to begin the discard pile, and the first player draws another card from the stock.
If the first player accepts the first card of the game then another card may not be drawn by that player on that turn.
Melding is the act of displaying your cards face-up on the table to earn points. A team may only begin to place runs onto the table if they meld a minimum number of initial points.
This minimum initial meld number varies based upon the total number of points already earned by that team in the match.